User Experience (UX) Design II
ART-40642
User Experience Design II - Real World Prototyping
10 Weeks | Prerequisite: ART-40638 Principles of User Experience or Equivalent Experience.
This UX Prototyping Course is expertly crafted for students who aspire to turn theoretical knowledge into practical skills. Developed and led by a working UX professional, you will receive invaluable critiques, feedback, and guidance throughout the course.
This immersive experience focuses on UX design and usability skills, demonstrating your knowledge of the complete UX design life cycle. The course project showcases your skills, including creating intuitive navigation optimized for web and mobile. By the end of the course, you’ll not only enhance your UX skills but also gain real-world experience.
Applied Learning
Throughout the course, you will engage with key UX principles and methodologies while producing a project derived from a detailed case study analysis. You’ll learn to recognize the various roles within UX design, identify stakeholders, and effectively collaborate to achieve project objectives. This course delves into essential project management approaches such as Waterfall, Agile, and Lean UX, ensuring you are well-versed in the methodologies that drive successful UX projects. Additionally, you'll learn to define your project's scope and navigate the common pitfalls of project scope expansion, setting you up for success from the outset.
Our hands-on approach means you'll not only design and prototype your application or site but also implement a usability test plan to evaluate your work. This course empowers you to conduct user research—both in-person and remotely—enabling you to document findings that inform your design decisions. With a focus on real-world applications, you will gain the skills necessary to create impactful UX solutions that resonate with users.
What You'll Learn
- Develop Interactive Prototypes: Create responsive, user-centered prototypes that bring your ideas to life.
- Master Usability Testing: Design usability test plans, conduct thorough testing, and produce detailed usability reports.
- Understand User Behavior: Use personas to gain deeper insights into user needs and preferences.
- Analyze Case Studies: Evaluate real-world scenarios and provide actionable recommendations for improvement.
- Design Responsive Interfaces: Craft visually appealing, user-friendly designs optimized for diverse devices and platforms.
- Collaborate Effectively: Work seamlessly with stakeholders to align design goals and project objectives.
- Plan for Success: Strategize development timelines and product rollouts with confidence.
- Ensure Quality Assurance: Maintain high standards through ongoing testing and refinement.
- Adapt to User Needs: Create designs that evolve to meet the changing demands of users.
- Gain Competitive Skills: Build real-world prototyping expertise to stand out in the dynamic field of design.
Course Information
Course sessions
Section ID:
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This course is entirely web-based and to be completed asynchronously between the published course start and end dates. Synchronous attendance is NOT required.
You will have access to your online course on the published start date OR 1 business day after your enrollment is confirmed if you enroll on or after the published start date.
Textbooks:
INTERACTION DESIGN: beyond human-computer interaction 5th
by Sharp, Helen; Preece, Jennifer; Rogers, Yvonne
ISBN / ASIN: 9781119547259
You may purchase textbooks via the UC San Diego Bookstore.
Policies:
- No refunds after: 1/10/2025
- No UCSD parking permit required
- No visitors permitted
- Prerequisite required
Note:
Schedule:
Instructor: Donna Sandsmark, M.S.
Combines a background in engineering, programming, and design to create a learning environment that covers all aspects of web design
Donna Sandsmark teaches Web Design I: Principles & Techniques, User Experience Design II and User Experience (UX) Portfolio for the User Experience (UX) Design certificate program. In addition, Donna teaches Visual Communications: Digital Illustration, Portfolio Development for the Graphic & Web Design Program, and the Graphic & Web Design Workshop for the Graphic & Web Design certificate program, along with the Front End Web Development Portfolio for the Front End Development certificate program.
Donna combines a background in engineering, programming and design to create a learning environment that covers all aspects of web design. A lead instructor in the Web Design and Interactive Media program at The Art Institute, Sandsmark also works as a freelance developer creating websites, content management systems and mobile apps for companies nationwide. Sansdmark received a bachelor's in engineering and management from Penn State University and a master's in computer science from University of Southern California.