Create a Video Game Using Proper 3D Modeling Techniques
Advanced 3D modeling and animation for games with Blender will teach students how to build a professional 3D game level. Students will learn and focus on advanced topics of 3D modeling with Blender including UV mapping, image textures, bump and normal maps. In addition, students will also learn proper 3D modeling techniques including proper topology. This hands-on course will equip students with basic animation knowledge using armatures and keyframes at the end of which, they will create their own video game.
What You Will Learn
- Learn how to create models for a video game
- Create image textures and apply them on 3D objects
- Build bump and normal maps to create the illusion of textures on objects
- Learn basic topology and retopology and understand the importance of proper 3D modeling
- Create basic animation to control a player character and various game objects
Return to the Sally Ride Science Junior Academy website here.
Note: Upon successful enrollment of a section, students will receive a confirmation email from our Student Services team. This email will include a link to an authorization form that is required to be completed within 72-hours of enrollment.
In response to COVID-19 health guidelines, we have restructured our in-person Junior Academy workshops as
online courses. Contact us at srs@ucsd.edu if you have questions.
Course Number: CSE-90096
Credit: 1.50 unit(s)
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7/18/2022 - 7/22/2022
$175
Live Online
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CLASS TYPE:
Synchronous web-based class meetings that are scheduled to meet online at published times (time/date).
Ballo, Phillip, MA History
MLIS
Phil Ballo is a library professional with significant involvement in maker technology. He holds master's degrees in history and in library and information sciences. Before his current career as an instructor, he worked as a freelancer using open-source software to do basic web development, graphic design, computer tech, video editing, development (Python scripts) and whatever else ended up on his plate. In addition to his freelance work, Phil has presented at the American Library Association conference multiple times. He has written several articles and book chapters on technology. Phil resides in San Diego and is working on a game using the Godot game engine.
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POLICIES:
1st meeting mandatory.
Early enrollment advised.
No UCSD parking permit required.
No visitors permitted.
Pre-enrollment required.
No refunds after: 7/11/2022.
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NOTE:
This is a HIGH SCHOOL level course. Instructor will email student with Zoom information 24-hours in advance of start date. Please note this email will go to the student email on file, and not the parent email. The course runs the first two hours with an optional office hour the last hour. Supply list: Students must download Blender (https://www.blender.org/) prior to the first date of class.
DATE | DAY | START | END | LOCATION |
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7/18/2022 | Mon | 9:00 a.m. | 12:00 p.m. | |
7/19/2022 | Tue | 9:00 a.m. | 12:00 p.m. | |
7/20/2022 | Wed | 9:00 a.m. | 12:00 p.m. | |
7/21/2022 | Thu | 9:00 a.m. | 12:00 p.m. | |
7/22/2022 | Fri | 9:00 a.m. | 12:00 p.m. | |
There are no sections of this course currently scheduled. Please contact the Pre-College Programs department at 858-534-0804 or precollege@ucsd.edu for information about when this course will be offered again.